

The same three types of stages apply to the stage legality for SSF2.

All items are turned off and item frequency is set to off.If time constraints are of concern, 3 stocks and 7 minutes can be used.Matches are played with 4 stocks and 8 minutes.Note that it currently applies to Beta 1.2, and therefore it is subject to be changed at any moment following demo updates. The following is the current Super Smash Flash 2 Union ruleset for Super Smash Flash 2. Stages not listed below are considered banned options. Banned stages are those that are either too polarizing towards a given character or have characteristics that are deemed unsuitable for competitive play. Counterpick stages tend to favor certain characters or playstyles due to their design, but they are still balanced enough overall to remain legal. Neutral stages are seen as the most balanced stages, as the advantages and disadvantages they give to each character are minimal at best. There are three types of stages: neutral, counterpick, and banned. Counterpicks have two bans to make up for the limited stage choice.Due to only two neutral stages being present, a coin toss will decide the outcome of them.Sets are best out of three winners, losers, and grand finals are best out of five.Matches are played with 5 stocks and 7 minutes.

The following is the current Smash Flash Back Room ruleset for Super Smash Flash as of May 23, 2015.
